✦ BABELICA ✦ ☘︎ 20-21 SEPTEMBER 2024 ⚑ INTERNATIONAL ONLINE BOOK FAIR OF INDEPENDENT PUBLISHING ✦ BABELICA ✦ ☘︎ 20-21 DE SEPTIEMBRE DE 2024 ⚑ FERIA INTERNACIONAL Y EN LÍNEA DE LA EDICIÓN INDEPENDIENTE ✦ BABELICA ✦ ☘︎ 20-21 SEPTEMBRE 2024 ⚑ SALON INTERNATIONAL DE L’ÉDITION INDÉPENDANTE EN LIGNE

Human and social sciences

Ciara Cremin , 

Paula Dias Rodriguez ill. , 

Melinka Acero ill.

Translated from English by Nibaldo Acero & Javier A. Pérez Díaz

Explorando videojuegos con Deleuze y Guattari: Hacia una teoría afectiva de la forma

Exploring Video Games with Deleuze and Guattari: Towards an Affective Theory of Form

¿Alguna vez has sentido que jugar Zelda, Silent Hill, Fire Emblem, Metal Gear Solid, Shenmue o Elden Ring te han cautivado tanto como un buen libro, una buena película o cualquier pieza artística que te haya emocionado? Dices, ¡Wow! Es increíble... ¿Será porque los videojuegos son también arte? Un arte popular, pero igual de bello e intenso que cualquier arte. Te invitamos a leer-enfrentar este libro, a jugarlo como si te jugaras la vida (¿de eso se trata todo o no?). Muchos video juegos son parte de este alucinante listado que derrapa por la inteligencia, los afectos y la nostalgia.

Ciara Cremin es una teórica crítica y cultural que revisa temas de género y sexualidad, transgénero, consumismo, cultura popular, trabajo y organizaciones. Es autora de los libros Capitalism's New Clothes: Enterprise, Ethics and Enjoyment in Times of Crisis (2011, Pluto Press), iCommunism (2012, Zero Books), Totalled: Salvaging the Future from the Wreckage of Capitalism (2015, Pluto Press), Man-Ma-de Woman; The Dialectics of Cross-dressing (2017, Pluto Press) y The Future is: Capitalism and the Feminine Masculine Disorder (2021, Bloomsbury Academic).

Have you ever felt that playing Zelda, Silent Hill, Fire Emblem, Metal Gear Solid, Shenmue, or Elden Ring has captivated you as much as a good book, a good movie, or any piece of art that has moved you? You say, "Wow! It's incredible... Could it be because video games are also art? Popular art, but equally beautiful and intense as any other form of art.
We invite you to read and engage with this book, to play it as if your life depended on it (isn't that what it's all about?). Many video games are part of this amazing list that slips through intelligence, emotions, and nostalgia.

Ciara Cremin is a critical and cultural theorist who explores gender and sexuality, transgender issues, consumerism, popular culture, work, and organizations. She is the author of several books including Capitalism's New Clothes: Enterprise, Ethics and Enjoyment in Times of Crisis (2011, Pluto Press), iCommunism (2012, Zero Books), Totalled: Salvaging the Future from the Wreckage of Capitalism (2015, Pluto Press), Man-Ma-de Woman; The Dialectics of Cross-dressing (2017, Pluto Press), and The Future is: Capitalism and the Feminine Masculine Disorder (2021, Bloomsbury Academic).

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